Jack Dibden

Principle Level Designer



The Undead Lawyer

A Solo Dev, Godot, Movement Puzzle Speedrunner

Project Overview

A movement-shooter where, instead of high-paced PvP action, it’s about solving a puzzle as fast as you can by transporting skeletons from A to the correct B. And then shooting them in the face.

The idea spawned from a love of Neon White, Titanfall, and Warframe. Neon White’s gameplay is magic in a bottle that’s easy to re-create in your own flavour. Get from A to B while doing a minor task along the way.

Take that, and what we’ve learned from Titanfall and Warframe, to make a hyper-dynamic, fun, and high-skill low-floor movement, and we have a critically acclaimed (by friendly online communities) idea.

And it’s an excuse to make a ton of levels and flex my skills. Obviously.


Why should you care about this project?

Not only is this project independence personified, but it’s also clear motivation and evidence about my love of level design and how I approach it.

Player agency is the driving motivator behind every choice. Their jump heights, the wall-jump directions, their flow and landing positions. Everything is predicted, exploited, and planned around everything a player can do to create a flow and design that matches their actions.

Some examples:
♦ The level geometry is low poly and simple, not from artistic choice, but mechanical.
♦ Walls need to be flat and at specific angles for optimised wall-jump directions.
♦ Rooms are oversized to make the player feel powerful and fast. and make jumps feel floaty and controllable
♦ Almost all decoration is colliderless, so visual design gets out of the way of mechanical design
♦ No yellow paint guiding, as routing is the gameplay. The only guidance is the way forward, never how to do it.
♦ Every skeleton is placed specifically to promote movement. There’s no easy answer.

Also, it shows I can do anything you may need me to do outside of base level design. Environmental art, prototyping, programming, even UI design, but that’s just a bonus.

Gameplay Screenshots

Dev Screenshots