
Jack Dibden
Principle Level Designer
The Undead Lawyer
A Solo Dev, Godot, Movement Puzzle Speedrunner
Project Overview
A movement-shooter where, instead of high-paced PvP action, it’s about solving a puzzle as fast as you can by transporting skeletons from A to the correct B. And then shooting them in the face.
The idea spawned from a love of Neon White, Titanfall, and Warframe. Neon White’s gameplay is magic in a bottle that’s easy to re-create in your own flavour. Get from A to B while doing a minor task along the way.
Take that, and what we’ve learned from Titanfall and Warframe, to make a hyper-dynamic, fun, and high-skill low-floor movement, and we have a critically acclaimed (by friendly online communities) idea.
Why should you care about this project?
Not only is this project a personification of independence, but it’s also clear evidence of my motivation and love for level design and how I approach it.
Player agency is the driving motivator behind every choice. Their jump heights, the wall-jump directions, their flow and landing positions. Everything is predicted, exploited, and planned around everything a player can do to create a flow and design that matches their actions.
Some examples:
♦ The level geometry is low poly and simple, not from artistic choice, but mechanical.
♦ Walls need to be flat and at specific angles for optimised wall-jump directions.
♦ Rooms are oversized to make the player feel powerful and fast. and make jumps feel floaty and controllable
♦ Almost all decoration is colliderless, so visual design gets out of the way of mechanical design
♦ No yellow paint guiding, as routing is the gameplay. The only guidance is the way forward, never how to do it.
♦ Every skeleton is placed specifically to promote movement. There’s no easy answer.
This project is also an example of the many hats I can wear. I can partake in environmental art, prototyping, programming, and even UI design – but my speciality is level and game design
Outdated video – Updating soon, as is the nature of game dev!



Gameplay Screenshots









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