Jack Dibden

Principle Level Designer



The Planning board:

See my processes and progress live!

https://miro.com/app/board/uXjVKLlv08o=/?share_link_id=916133792870
The Miro logo just does that, It’s not loading an embedded window.

The Walkthrough Video:

https://youtu.be/-zSfWoQwIqo

The Playable Project:

Downloadable and Playable if you have the time!

https://smalls-the-kobold.itch.io/a-smalls-porfolio-fps-movement-shooter


Planning Images

In-Engine Screenshots

Timelapes of the 40(ish) hour Twitch Vods

This is a collection of the twitch Vods, timelapsed. I don’t suggest watching the entire thing as even at 60x speed its still 40 minutes, but you can click around and see the progress and process as it happened.

How technical is this movement system really?

Heres a clip of me speedrunning the level on stream!

Not to get too technical, but the low jump height and low wall-running grip when you first touch a wall, combined with small speed boosts when wall jumping lets you chain lots of jumps to create fluid, fast, fun, difficult movement within a very simple system. Having a level that is designed for you to abuse this system, yet is still accessable to new players, creates the work you see here!