Jack Dibden

Principle Level Designer



A Rundown:

Goals of this project:
• Reinforce and expand my coding capabilities
• Create a full momentum-based character controller
• Generate levels for a hyper-mobile platformer that also fits into a random generator
• Publish a playable demo of an MVP
• Create object-orientated tools for rapid prototyping and level creation, such as threat spawners, and threat logic.

The Walkthrough Video:

https://youtu.be/YhVEao_wQNw

The Playable Project:

Playable on the webpage if you have the time! No download is needed!

https://smalls-the-kobold.itch.io/project-speed


Level Design Planning Images

In-Engine Screenshots