
Jack Dibden
Principle Level Designer
A Rundown:
Goals of this project:
• Reinforce and expand my coding capabilities
• Create a full momentum-based character controller
• Generate levels for a hyper-mobile platformer that also fits into a random generator
• Publish a playable demo of an MVP
• Create object-orientated tools for rapid prototyping and level creation, such as threat spawners, and threat logic.
The Playable Project:
Playable on the webpage if you have the time! No download is needed!
Level Design Planning Images









In-Engine Screenshots




